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AI Insights · Timothy · April 2024

Top 5 Theme Parks Games on Android in Brazil: Q1 2024 Performance

Explore the performance trends of the top 5 theme park games on Android in Brazil during Q1 2024, including downloads, revenue, and active users.

Top 5 Theme Parks Games on Android in Brazil: Q1 2024 Performance

During the first quarter of 2024, the top 5 theme park games on Android in Brazil showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.

Disney Magic Kingdoms from Gameloft SE experienced fluctuating trends. Weekly revenue started strong at around $1.1K, peaking at approximately $1.8K mid-January, but dropped to around $300 by the end of March. Downloads were notably high, reaching 53.9K in mid-January before settling around 16.3K by the end of March. Active users saw a peak of 69.3K in mid-January, with a steady decline to 42.9K by the end of the quarter.

Overcrowded: Tycoon by ZeptoLab had a consistent start in weekly revenue with around $1K but declined to approximately $136 by the end of March. Downloads experienced a significant drop from 13.1K at the start of January to zero in late March. Active users followed a similar trend, starting at 30.4K and decreasing to 9.9K by the end of the quarter.

RollerCoaster Tycoon Touch from Atari, Inc. had minimal revenue, peaking at around $160 at the start of January and declining to roughly $96 by the end of March. It did not record any downloads or active users during this period.

Idle Theme Park Tycoon by Codigames showed modest revenue, starting at around $152 and dropping to approximately $23 by the end of March. Active users were relatively stable, starting at 1.2K and ending at about 747.

aquapark.io by VOODOO demonstrated strong performance in downloads and active users. Weekly downloads began at 94.6K, peaking at 143.9K in early January, and maintained around 43.6K by the end of March. Active users started at 475.9K, peaking at 532.4K mid-January, and ended the quarter at 430.3K. Revenue, however, remained low, peaking at around $48 in early January and dropping to approximately $17 by the end of March.

These insights reflect the dynamic nature of the mobile gaming market in Brazil. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024